What do these things have to do with each other? Urban Legions, of course!
GRAVITY: I have adjusted many of the events that pop up randomly in the game so that the player's approval will gravitate back to zero (0). I realized this when I was ignoring these events testing other things, like the Butter Zombies. My character quickly turned into a super villain. With the approval gravity well, players can now do nothing and result in a neutral character, bordering between hero and villain.
SHIRTS!: A CafePress site is now set up with tshirts (http://www.cafepress.com/urbanlegions). Currently, two styles are available: the UL logo on white/light shirts, and the comic book wanted poster (as used on the website's frontpage) which is used on the darker/colored shirts.
CONVERSATIONS: Players are now able to "talk" with various NPCs in the game. Each has a default set of topics, and more topics open as the player learns of different sub-plots. Each player provides their own perspective of a topic, often revealing more details and hints in the game. There are at least five citizens in the game now, with several more on the way. And, at least one of the NPCs is attackable (eventually, you will be able to battle any/all of them).
ARENA FIGHTING: Speaking of battles... The Astroland Arena is open for combat. Players can select to fight either a hero or a villain for $100. Conquer your opponent, and you double your money, and maybe a bit of experience on the side. Who are these heroes and villains? Why YOU, of course! The game takes a snapshot of another player's character, and you do battle against a player-as-an-NPC (PlayerNPC). Combat does not negatively affect another player's character, and does not change the course of another player's game.